public class npcDialogue {

public npcDialogue() {
misc.println("npcDialogue - Loaded.");
}

public void npcChat(client c)
{
		c.sendFrame126("", 4903);
		c.sendFrame126("", 4904);
		c.sendFrame126("", 4905);
		c.sendFrame126("", 4906);
		c.sendFrame126("", 976);
		switch (c.NpcDialogue) {
			case 1:
				c.playertalk("Can you please tell me about dungeoneering?");
				break;
			case 2:
				c.talk3("Well, in dungeoneering, you'll be teleported into", "a dungeon. After that, they'll be several", "things you can do.",  924);
				break;
			case 3:
				c.talk4("1. Fishing", "2. Cooking", "3. Fighting", "4. Herblore",  924);
				break;
			case 4:
				c.talk("5. Firemaking.", 924);
				break;
			case 5:
				c.talk4("The main goal is to stay alive as", "long as you can, fish if needed", "make fires to cook, and also", "make potions to help.", 924);
				break;	
			case 6:
				c.talk4("After you destroy every monster in the dungeon", "you'll be teleported back outside to me.", "If you did good enough, you'll be", "rewarded with tokens and EXP.", 924);
				break;
			case 7:
				c.talk3("But before I can bring you in, you must", "bank your inventory.", "Also, on death, you wont lose items.", 924);
				if(c.freeSlots() == 28) {
				c.inDungeon = true;
				c.toX = 2907;
				c.toY = 9705;
				c.heightLevel = c.getHeightForDungeon();
				}
				break;
		}
}
}